Monopoly is a board game in which players must buy and sell properties and charge rent to other players in an attempt to bankrupt them. Each tile is either a property for purchase, a chance card or a community chest card. These cards are shuffled and drawn at random and will give the player either a good or bad outcome.

My team and I discussed implementing event cards. These would be similar to Monopoly’s chance or community chest cards as a player would land on a tile on the board and would have to draw one at random. These event cards would have a successful and unsuccessful outcome. A player would need to roll a die to determine which outcome they receive.

In the end we decided not to use this idea as we did not want to over complicate the rules over an aspect that would not subtract from the game if left out.

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