The third play test showed that we had minimal changes and fine tuning to do in order to create our finished game:
– Settlements have been spread out more evenly and now allow for less of an advantage for certain factions.
– More blank tiles have been added so movement is more challenging across the board.
– All cards have been adjusted in one way or another. The Dragons’ stats have been reduced to make beating them actually beatable, all faction stats have been re-adjusted to be more balanced, and now each faction has a “Dummy Card” which only the Dark Brotherhood had before.
With these adjustments, we think the game will no longer need any large scale changes, and we’re at a point where everything can be printed out and produced into a more professional style.