Legend Of Zelda: Breath of the Wild
Legend of Zelda: Breath of the Wild follows Link, who wakes
up from hundreds of years of sleep to a voice that guides him on a quest to defeat his main enemy, Ganon before he can destroy Hyrule kingdom. Breath of the Wild needs the player to locate a number of shrines. The player has a radar in the bottom of their HUD which emits a series of beeps that become louder and more intense the closer the player gets to a shrine. In the maze runner, the Grievers contain a mechanic key that unlocks the exits to the maze. This key emits a clicking sound that speeds up the nearer to the exit the Griever is. I plan on combining this idea with locating
the Grievers. In my level, I will be using the Griever’s clicking sound to show players when the Grievers are nearby so the player knows to hide.