Top Down Design
The first step was to sit down and create a layout for my level. I drew this on paper and created a pathway from the start point. I created a flow through the room using pillars which would lead the player down some stairs and into the main chamber. On the other side of the room and back up another few steps is a double door that would form the end goal of the level. Off to each side are the tasks required to unlock the final door. The first task will involve shooting a number of enemies in order to spawn a key for the main door. The second task will be a room full of blocks. The player must jump between these in order to reach a high platform where the second key will be spawned. Both keys must then be put into the locks on the door. When nothing happens, a ‘knock’ option will appear and, once interacted with, the door will open, completing the level.