With an MA deadline approaching, I was going through my work and found a couple of HUD designs that I had forgotten to post.
I decided to go online and search for game screenshots. I found this and decided to create a HUD with no context or ideas about mechanics. I wanted to focus purely on the aesthetics of my design working with the aesthetics of the game.
I really wanted to try out a fantasy style HUD which incorporated weapons into its design. I found some beautiful sword hilts on google and added coloured bars to the blades to form health and stamina indicators. I also added a money widget in the lower corner for the player to keep track of their loot.
I wanted to keep the design as simple as possible and not crowd the screen. As game graphics improve, designers add less and less clutter to their HUDs. This gives the player a more immersive experience of the game and allows them to really sink their teeth into the huge and beautiful worlds presented to them.
Overall I think this design went quite well. Designing the swords was a challenge as the proportions and angles had to look right but it was a lot of fun and I am very pleased with how they turned out. I really enjoyed the challenge of working out of context with only game art to work with. I look forward to using this method for more designs in the future.