The class was split into groups of six and told to create a game within three weeks. The theme chosen for us is ‘New Perspectives’.
I worked in a team of 5 to create a fun, playable level in VR. As a group we had to create a VR experience that worked on the HTC Vive and did not drop below 60FPS.
In this brief, I explored lighting within Unreal Engine 4 and how it can be used to aid gameplay.
Manhunt Board Game
I worked with a team of three other students to reinvent an old game into a playable board game. We based ours on Manhunt.
I was been given a brief to create a level in which the player is escaping.
I created an environment tile set and animated character sprite – with the ability to run, jump, double jump and wall jump.
It was my choice how to plan the environment and layout but I had to design a scenario which involved the player interacting with a door in an interesting way.
I made a level in the theme: ‘Hammer Girl’. I used existing assets in order to make the level.
This brief was for TT Games. I worked with a group of 6 people to design a Lego game level using an existing IP.
I created a top down level design based on my favourite scene from a film.
I worked with a team of three other students over three weeks to create a playable board game based on The Elder Scrolls V: Skyrim.
I made a castle using basic UE4 blueprints and box brushes. My castle had to contain a drawbridge and feature architectural elements from real castles.