Altar Blueprint

Altar Blueprint The next blueprint is for the altar. Hammergirl walks into the temple and enters a box collision. This triggers an event in which the gems collected from the cauldron are placed on the pedestals and the gem counter returns to 0. The event simply causes the gems to Read more…

Cauldron Blueprint

Cauldron Blueprint Once the player has collected 10 mushrooms, they must approach the cauldron. Hammergirl will enter the trigger box and the blueprints will remove the 10 mushrooms from her counter and will spawn 6 gems. This creates the effect that Hammergirl puts the mushrooms in the cauldron and it Read more…

Collectable Blueprint

Collectable Blueprint I created one blueprint and chose 2 different collectable meshes. The first collectable is a mushroom, the second is a gem. Hammergirl will just run over the collectable to trigger the box collision. This will make the collectable disappear and cause the counter to increase to indicate the Read more…

Camera Blueprint

Camera Blueprint The first blueprint was for the camera angle. There are 2 buildings in town that are larger than the rest which created problems for the camera. It would clip through the buildings, meaning that the player would be unable to see Hammergirl or the NPCs on the path Read more…