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Mobile Variation

Feb22
So for the last couple of weeks I have been working on improving the previous HUD. Over my winter break, I designed three HUDs for three genres of games. I

Mobile HUDs

Feb03
In my previous post, I presented a number of modified iterations of a HUD I designed over my winter break. I followed the advice of Senior UI Designer, Richard Warner and

Adobe XD Variation

Feb01
It’s been a while since my last post as I have been teaching myself how to use some new software and have had nothing to present until now. I have been

3 Week Practical Project Conclusion

Jan08
My Opinion on the First Person Shooter HUD I like the simplicity of this design and I feel that the visuals (font, symbols and bars) are all consistent with each other as well

My Action-Adventure HUD

Jan08
This is my design for the Action Adventure HUD. I included the key display elements: Health Bar The health bar (red), magic bar (blue), and stamina bar (green) are all

My Racing HUD

Jan08
This is my design for the Racing HUD. I included the key display elements: Minimap The minimap is very simple, highlighting the roads in light grey and the current selected

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