MA Blog

Timer Shootout HUD

Jul19
This is my design for the a first person shooter HUD with a shootout timer. I decided to go online and search for game screenshots. I found this and decided to

Scaling Menus in Adobe

Jul05
One of the features of my concept is the ability to rescale the in-game HUD. Although this ability has been showcased in a few games, it is not a mainstream

Colouring Menus in Adobe

Jun28
One of the features of my concept is the ability to change the colour of the in-game HUD. Although this ability has been showcased in a few games, it is

Moveable Menus in Adobe

Jun21
One of the features of my concept is the ability to customise the in-game HUD. Although this ability has been showcased in a few games, it is not a mainstream

A Study into Adobe Interface Customisation

Jun14
For as long as I can remember, I have used the Adobe Suite to create art. From being taught graphic design by my dad at a young age, to designing

Customisable Scale Concept

Jun11
After theorising that players could customise their game interface’s colour and layout, the next logical step is to rescale these elements. Many games already implement a slider to adjust UI

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