Top Down Design

Top Down Design I used Adobe Photoshop to create a top down view of the castle. I created the courtyard and ground and upper levels of the keep. I made sure to include a key in each design so as to clearly show what each shape and colour means.

Day 3

Day 3 On the third day in Unreal Engine I decorated the inside of the keep. This included texturing the inside walls and floors, adding lighting, lamps, a fire pit, stairs and more wooden boxes for cover. Once the player has entered the keep, they will have to kill the Read more…

Day 2

Day 2 During the second day on Unreal Engine I added lighting, lamps and a well to the courtyard. I then began to place wooden boxes which will be used as cover during the fight in the game. The player must use the wooden boxes for cover and use their Read more…

Day 1

Day 1 During the first day on Unreal Engine, I created my basic castle, landscape, moat, inner keep doors and drawbridge. I then textured these to add detail and allow me to differentiate between the standard grey boxes. I also learnt how to animate the doors and drawbridge to allow Read more…